Interactive
Within my graduate school studies I specialized in interactive development.
In order to specialize individuals must demonstrate hands on experience in each role in the development pipeline, from experience design, UI/UX, Asset development (3D, 2D), and technical direction (coding c#). Below is a collection of interactive experiences across different mediums (VR and Web).
Cell Explorer
A Virtual Reality game and learning tool
Learning through exploration and wonder is the goal of this virtual reality experience. Developed in unity for the HTC Vive. The target audience is middle-school aged children who want to learn more about basic cellular anatomy and protein creation.
The Team
Shariwa Oke - Game Design & UI Design
Lisa Revette - Asset Developer
Sarah Mientka (myself) - Technical Director (C# coding)
Joshua Bierdz - Technical Director (C# coding)
Key Components of anesthesia Setup
A collaboration with University of Tennessee CVM
This interactive is currently in the process of being created by a team of my Biomedical Visualization classmates (including myself for) Veterinary students at University of Tennessee (UT). The key learning goals are to give the students a baseline knowledge of the parts and assembly the a general anesthesia machines they will encounter during their career.
The team
Sarah Mientka (myself) - Project Manager and one of two Technical Directors (coding).
Annebelle Wang - Technical and UI/UX creation
Ushma Patel - Technical and UI/UX creation
Danielle Robinson - Technical and UI/UX creation
Ryan Ehredt - Technical Director
Casey Garr - Asset Development
Lauren Price - Asset Development
Kingfisher Cranium Comparison
This simple web application was created in its entirety by Sarah Mientka (myself) in conjunction with researchers and data from The Field Museum at Chicago.
The data associated with the Kingfisher’s cranium morphology can be complex and large. This comparison tool allows users to visually compare the current research and morphological data, with the hopes that it can help boost the readers understanding and mitigate cognitive load.
King Gut
This halloween themed game was created for a general audience with a goal to help expand the knowledge of anatomy and general organ location.
As Game designer I was tasked to oversee the learning goals, game design, and UI/UX for this project.
The game’s theme is based off of the Osiris Myth. In the myth a series of events lead to Osiris’ demise, and his wife is tasked to find the parts of him that were scattered across Egypt and bring them back together- much like the game’s main mechanic, grabbing the organs and reassembling them.
The team
Sarah Mientka - Game Designer
Ryan Ehredt - technical director (coding)
Julia Bendon - Asset Development
Steps to use a french press
A relaxing Google Cardboard VR experience
The goal with this VR experience was created in light of Graduate school stress. For a short users can be immersed in a simple coffee making experience. During this time they can learn how to make french press coffee, and be exposed to a little bit of German just for fun!
This project was an exercise in 3D Model creation, retopologization, Unity 3D animation, and C# coding.